Texture Mapping

Texture mapping is a simple technique to make a 3D model more realistic. It is also a great way to brand either a 3D model or an image with a logo. It is even useful for arranging multiple images within a 3D composite image.

Texture Mapped ImageTexture Mapped Image: Rendered in POV-Ray

Texture mapping is analogous to adding decals to an Airfix plastic model. An image is simply placed on a background or geometry face in a scene. The technique is well known and used in game and movie animation. It is relatively new to the Computer-Aided Engineering (CAE) analysis community. So let's discuss some ideas for texture mapping.

Adding Details

Texture Mapped Wheel CenterTexture Mapped Wheel Center

Starting with a simple cylinder, say you want to make it look like a wheel. You have two options, either model the wheel directly or find a picture of a wheel and paste (texture map) it onto the center of the cylinder as shown in the figure above. Clearly, if your simulation requires accurate modeling of the wheel, then you need to model it. However, if not, then pasting an image onto the cylinder will save you a lot of effort and time.

Adding a Logo

Texture Mapped LogoTexture Mapped Logo

A logo can be added onto a 3D model in exactly the same way as just described for adding the wheel detail onto a cylinder – simply get a picture of the logo and paste it onto your model as shown in the figure above. If you want to brand the entire scene with a logo, then incorporate the logo into a picture that can serve as a background and add it to the scene as shown in the figure below.

Logo as a BackgroundLogo in a Background

3D Composite Image

Another interesting use for texture mapping is to use images (such as plots) mounted on virtual billboards within a 3D scene that also includes your 3D model, as shown below. The plots are simply pasted onto geometry faces with the same aspect-ratio as the original plots (to avoid distortion) and arranged in 3D space around the 3D model. If you are feeling adventurous you could try animating the billboards too.

Ray|link=node|align=center|width=320|height=240]
3D Branded Composite3D Composite Image: Rendered in POV-Ray

Final Image

For a high-quality final image with lighting and shadows, consider using a ray-tracer such as POV-Ray, which can produce high resolution images – up to real billboard sizes if you want.

Try it for Yourself

Caedium and its Professional add-on are a great combination to experiment with texture mapping and 3D image compositing. Find out how to Use an Image as a Background.

No doubt you'll soon discover more novel image combinations than I've described here.

Comments

Symscape Race Car

Another texture mapped example using Symscape logos on a glass race car.

Glass Race CarSymscape Branded Glass Race Car